the voices behind the lens:

From Hollywood sound studios to real-world therapeutic practice, our team brings together award-winning filmmaking, deep roots in tabletop role-playing, clinical expertise, and personal connection to the criminal justice system. That rare combination gives us an understanding of the people, the culture, and the responsibility that comes with being trusted to tell their stories.

Meet the production team

DIRECTOR’S STATEMENT

“One of my earliest memories is trekking across town through the snow to post bail for my dad. For my family, experiences like that weren’t extraordinary. They were simply part of life. And I’ve often explained that “how did you not end up an addict dead in a ditch?” is not a compliment. Still, the pursuit of filmmaking aside, I consider myself pretty well-adjusted; and so much of who I am today can be traced back to tabletop role-playing games.

Beyond the escapism, collaborative storytelling created community, taught me how to solve problems, and gave me a place to process a world I didn’t always understand. While other kids were running the streets, I was running Dungeons & Dragons campaigns. Around those tables, I learned how to lead, listen, collaborate, fail, adapt, and try again.

Not long ago, I discovered that incarcerated players were finding the same things around much different tables, even though these games are explicitly prohibited across most of the American correctional system. In a place built around restriction, these players could build worlds, make choices, and imagine who they might become. For decades, incarcerated players have found ingenious ways to keep their games alive, often risking serious punishment. We ask them to return to society better equipped to communicate, cooperate, resolve conflict, and make better decisions, then prohibit a game that provides the resources to practice those very things. That’s what pulled me into this story.

Saving Throws intends to challenge the way we think about rehabilitation and the tools we make available to achieve it. If collaborative storytelling can build community, develop critical life skills, help people process trauma, and prepare them for life beyond prison, then policymakers should have to answer a simple question: why are we preventing people from playing?

This documentary will make the need for change impossible to ignore and provide a roadmap for collaborative storytelling to be part of the solution. Ultimately, this is not a film about dice, dragons, or prisons. It is about the human capacity to imagine a different version of yourself, and what can happen when someone is given the chance to become it.

I believe role-playing games save lives. I know they saved mine.”

– TED E. HAYNES, DIRECTOR & PRODUCER